List of INTs

=INTs= INTs (short for integers) are used in Purple Skittles as a way to make NPCs do actions during dialogue. A list of them can be found here.

=INT 0= INT 0 is used for Prickboy the Snakeman to move him up out of the cactus if you have 10 skittles.

=INT 1= INT 1 is used for when you're getting an item, to make sure your inventory isn't full.

=INT 2= INT 2 is used for when you're talking to Dr.Cool, to check if your HP isn't already full.
 * If your hp is indeed already full, the cool doctor says "Wait a minute... You're already a cool cat!"

=INT 3= INT 3 is unknown

=INT 4= INT 4 is unknown

=INT 5= INT 5 causes the dialogue box to disappear.

=INT 6= INT 6 causes the dialogue box to slowly disappear with a fading animation.

=INT 7= INT 7 causes the NPC to fly up really high to the point where you can't interact with them anymore.
 * This is only used for 3 NPCs, HYPERSNAKE, Glitch the Eggstick, and Chill Snakeman

=INT 8= INT 8 causes the NPC to slowly move to the right and then rotate 180 degrees and fall 1 stud down after moving 4 steps to the right.
 * This is only used for Minty Eggstick.

=INT 9= INT 9 causes the NPC to become unanchored.
 * This is only used for Sportsmikey the Snakeball.

=INT 10= INT 10 causes the NPC sprite to be rotated 180 degrees and makes the NPC fall down.
 * This is only used for Donald the Shoedude 2016.

=INT 11= INT 11 causes timothy to be moved 2 studs on the Z axis.
 * This is only used for when you lose to Alpha Snakeman.

=INT 12= INT 12 checks if you have been moving on the path in the area after you got kicked by Alpha Snakeman.

=INT 13= INT 13 gives you an item without having to pay for it.

=INT 14= INT 14 checks if you have an item and then uses it.

=INT 15= INT 15 checks if you have an item and doesn't use it.

=INT 16= INT 16 checks for two different items and uses those two items.

=INT 17= INT 17 is used to create the Water Bucket.

=INT 18= INT 18 is empty.

=INT 19= INT 19 is unknown.